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Game Access Game Access Conference '25 07.06.2025

Cutting Through the Noise: How to Communicate & Market Your Game

Carolin Wendt (CD PROJEKT RED ), Hans Haave (Oro Interactive), Valentina Birke (Super Crowd Entertainment), Alessandro Fileni (Electronic Arts)
Making a great game is only half the battle—getting it seen is the rest. In this practical, no-fluff panel, professionals from across the industry share their insight on how to effectively market and communicate your game in a crowded landscape. From managing your community and pitching to press, to showcasing at events and navigating award circuits, get real-world advice on what works, what doesn’t, and how to make your game stand out.