Vegetation Artist

AT Bohemia Interactive

Prague, Czech Republic

Bohemia Interactive


Apply now!

Responsibilities

  • Create high-quality, realistic 3D vegetation assets for Arma 4 that run on our proprietary Enfusion engine.
  • Collaborate with the game development team to ensure assets meet technical and artistic requirements.
  • Create quality and well-optimized vegetation models and texture atlases, all set up together in-game, to achieve great looking vegetation assets that run nicely in the large and dense open world of Arma 4.
  • Follow established pipelines and maintain nicely organized source files.

Requirements

  • Experience in game industry modeling and texturing vegetation.
  • Experience with game engines and real-time art pipelines (low-poly, high-poly, baking, PBR).
  • Great understanding of vegetation structures, colors, forms, and biomes.
  • Exceptional knowledge of Blender.
  • Expertise in Substance Designer, Painter, and Photoshop for creating textures and materials.
  • Ability to work collaboratively and take/give honest feedback.

Nice to have:

  • Familiarity with other modeling or baking software, such as ZBrush, 3D Coat, etc.
  • Strong portfolio showing enthusiasm and spark for vegetation and games.
  • Experience with clutters and ground surface materials.
  • Using scripting languages, such as Python (Blender) or others for automation of repetitive tasks or plugin creation.
  • Understanding of photogrammetry and utilizing it in an art pipeline.

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more

Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

Vegetation Artist

Location
  • Prague, Czech Republic
Type of Contract
  • Full-time
Field
  • Art & Animations