You'll work closely with the Art Lead and Vehicle Lead, as well as other departments, to produce high-quality assets for in-game usage. Your work will be enjoyable and might range from creating slow and heavily armoured APCs to 1980’s sportscars racing around Everon and Arland.
Responsibilities
- Create high-quality 3D vehicle models and textures that pay close attention to historical accuracy and meet the technical standards of our products
- Collaborate with the team to ensure project goals and deadlines are met
- Research and gather reference materials to ensure a smooth creative process
- Iterate on models based on feedback
- Maintain a strong understanding of vehicle design principles and historical contexts
Ideal candidate would have
- A portfolio demonstrating their ability to create realistic vehicle models and textures
- Skills in all aspects of the art pipeline
- Appropriate knowledge of 3D/2D SW (3D max/Maya/Blender, Substance Painter, Photoshop)
- Good communication skills and a communicative knowledge of English
- Self-education in terms of 3D graphics and monitoring the latest trends
Nice to have
- Technical background or experience in engineering, mechanics, or related fields
- Interest in automotive history; a passion for military and civilian vehicles from the Cold War era
- Vehicle concept capabilities
- Experience with Substance Designer, Zbrush
- Experience with photogrammetry
- Traditional art skills
Benefits
- 27 days of holidays per year
- Company profit sharing plan, benefit program, meal contribution
- Relocation package
- All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.