We are looking for an experienced and self-motivated Senior Character Artist for Arma 4!
As a Character Artist, you will join our Art Team and be responsible for the creation of high-quality characters, as well as their apparel & accessories.
You will stand out as a candidate if you are proactive, have good mentoring and teamwork capabilities, and want to push artistic boundaries while actively developing great games with us.
Responsibilities
- Create highly realistic and lifelike characters, complete with their apparel & accessories
- Collaborate with Art Lead & Creative Director to deliver high quality art consistent with the project’s needs
- Work closely with all involved departments to ensure that all technical and design requirements are met and that characters are well optimized and functional in-game
- Actively participate in development, improve current pipelines, and bring new ideas to help push our project further
- Mentor other character artists and help them improve their skills
Requirements
- Strong understanding of human anatomy, archetypes, and sense of proportions, form, color & light
- Excellent skills in 3D sculpting, modeling and texturing, including the creation of organic, cloth and hard-surface parts
- Highly experienced working with cutting-edge PBR pipelines for character art, delivering an asset from start to finish, understanding shaders, and creating realistic materials
- Advanced technical knowledge of topology, texture baking, UV & mesh optimization, and LOD creation
- Understanding technical constraints of preparation of characters for animation, skinning & rigging
- Expert knowledge of any industry standard 3D modeling software (Maya, 3DSMax…), Zbrush, Substance Painter, Photoshop, and Marvelous Designer
- Strong portfolio demonstrating character art skills
- Strong self-management and organizational skills
- Excellent problem solving, communication, and teamwork skills
- Experience with real-time game engines such as Unreal Engine
- 5+ years of game industry or similar experience
- Fluency in English
Nice to have:
- Any additional technical experience such as photogrammetry, animation/rigging, etc.
- Background in traditional art is a plus
- Experience in providing feedback to third parties
We offer
- 27 days of holidays per year
- Company profit-sharing plan, benefit program, meal contribution
- Relocation package
- All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.