Weapons Artist

AT Bohemia Interactive

Prague, Czech Republic

Bohemia Interactive


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Become a valuable reinforcement for the core team of Arma series veterans working on Bohemia Interactive's brand new project, Arma 4, built on a modern proprietary game engine Enfusion.

Responsibilities

  • Create highly realistic and convincing in-game models of weapons and related assets in next-gen visual quality
  • Actively bring new ideas to push the weapons art quality forward
  • Work closely with all involved departments to ensure that all technical and design requirements are met and deliver highly functional and well-optimized in-game assets

Requirements

  • Good knowledge of contemporary weapon art pipelines, practices, and technical requirements
  • Strong hard surface modeling (3D software of your preference) & realistic texturing (Substance Painter) skills, as well as an understanding of PBR shaders
  • Advanced sculpting skills & knowledge of Zbrush
  • Great attention to detail, shape & color
  • Experience with modern game engines
  • Knowledge of real-world weapon anatomy and sense of mechanical design
  • Strong portfolio demonstrating weapon / hard surface art skills
  • Passion for developing games & constantly looking for self-improvement
  • Strong self-management and organizational skills
  • Excellent communication and teamwork skills
  • Fluency in English

Nice to have:

  • Experience with Fusion360
  • Experience with Photogrammetry

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more

Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

Weapons Artist

Location
  • Prague, Czech Republic
Type of Contract
  • Full-time
Field
  • Art & Animations