Job Description
Are you a 3D Artist who is also interested in rigging and skinning? Then we want you to join our team! The job involves modeling and texturing various assets, preparing assets for in-game usage, collaborating with other teams to define art needs, and helping to make decisions according to the project’s overall vision.
Part of the job also requires the rigging and skinning of characters and assets in our games. The goal of the animation team is to create realistic first-person animations and authentic third-person animations. We’re looking for handy people who can learn new things and want to work towards their personal growth.
Requirements
- Good communication skills and knowledge of English
- Portfolio/showreel of your work
- Good knowledge of 3D/2D SW (3D max/Maya/Blender/Modo, Substance Painter, Photoshop, Zbrush/Mudbox)
- Moderately advanced knowledge of rigging and skinning characters, animals, and objects
Advantage
- Experience with Substance Designer
- Experience with photogrammetry
- Experience with core gameplay animations in FPV/3PV games
We offer
- Social security and health insurance
- Profit sharing bonus (annual bonus based on your performance and company results)
- Annual leave up to 15 days
- Free accommodation during your probation period (if moving to Pattaya)
- Workplace refreshments (coffee, tea, fruit, etc.)
- All our games for free
- Possibility of professional growth