Technical Designer

AT Bohemia Interactive

Amsterdam, Netherlands

Bohemia Interactive


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We are looking for a Technical Designer for an unannounced project based in Amsterdam.

Job Description

  • Implement important game mechanics and other game elements
  • Create technical analyses of game mechanics
  • Configure asset parameters and create prefabs
  • Work with other departments to create solutions for gameplay mechanics based on design
  • Participate in regular play sessions and check the state of implemented mechanics
  • Use our internal game editor or external instruments to create tools that support game development
  • Improve, adjust, and enhance documentation according to the actual state of mechanics and assets 
  • Write code in an object-oriented scripting language (Clike)

Education/Skills

  • 2+ years of relevant industry experience
  • Good spoken and written English
  • Good scripting capabilities
  • Experience with developing open-world games

Technical knowledge and skills

  • Knowledge of OOP and event-driven programming (C#, Java)
  • Knowledge of Enfusion engine is welcome
  • Knowledge of algorithms and understanding problems related to engine performance
  • Familiarity with other game engines (Unity, Unreal, Source, or similar)
  • Creativity combined with an analytical approach to design
  • Ability to abstract important features and turn them into a design

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan
  • Possibilities to directly influence the final products
  • Semi-flexible working hours
  • Get all of our games for free

Technical Designer

Location
  • Amsterdam, Netherlands
Type of Contract
  • Full-time
Field
  • Design